Through this project, I have developed a software that has the ability to track the movement of vessels in real-time. My main responsibilities were to integrate Google Maps API into Unity, to design an architecture that has the capacity to handle large data sets (such as information about vessels) and to work with shaders in order to create the “planet effect” for Google maps while using only plain map data. Moreover, because of the high resolution of the screen, I had to make sure that the project was efficiently using the GPU.
I have illustrated my work on a giga pixel screen, which basically consists of 20 monitors that act like one with a total resolution of 41 MegaPixels.