This piece of work was presented during the ”Three Thing Game Jam” competition held at the University of Hull. The ”Three Thing Game” rules require that every team receives 3 words which should be used when designing the game. Our words were sheep, skin and bag. Therefore, we created a top down multiplayer shooter where you played as a sheep who should shoot the wolves (NPCs) and other players. The sheep skin changed its colour in order to indicate the remaining health. The power-up could be achieved by picking-up a bag.

The game was built in Unity Engine. I was the main programmer and my responsibility was to create the server/client code using Unity Network API. Moreover,my tasks were to create the logic for movement/shooting health and status for the player, sync it with the other clients and also make the AI for the wolf.